The Iconic Game Turns 20 – The Plastic Guitar That Bridged Generations Among Rock Fans

Marking 20 years after Guitar Hero debuted across the Atlantic, offering players everywhere the opportunity to feel like rock legends. Not in reality, though you'd be hard-pressed convincing someone who's nailed Free Bird’s four-minute guitar solo before a packed crowd of friends.

Created by the developers, the game gave players a plastic guitar peripheral to follow on-screen cues scrolling down the display synchronized to the music. Every sequence mimicked particular chords, producing the feel of an authentic live show.

Harmonix previously experimented in the music genre before partnering with the publisher, which was acquired by the gaming giant during the mid-2000s. Collaboratively, they laid the groundwork for a surprising billion-dollar series which made a remarkable influence for many musicians included, showcasing classic bands to millions of gaming enthusiasts.

A former executive, former COO of Harmonix, recalls the early budgetary hurdles in securing the songs – even though initial releases mostly used rerecorded tracks.

“We reproduced all the music because the cost prohibitive,” he says. “Despite having the publishing rights alone, it was extremely difficult. We failed to secure acts such as legendary groups – RedOctane was operating on a shoestring budget, and we were pretty convinced it would fail. But once Guitar Hero became a hit, and record sales airtime increased, all artists desired to be in.”

He continues: “Among the amazing things was how many parents reached out and thanked us for introducing their children to the songs they adored. It became a multigenerational phenomenon.”

Classic Rock Finds Younger Fans

Irish group one featured act included their track in the 2008 release Guitar Hero World Tour. Lead musician Paul Mahon remembers the way the game brought classic rock to the forefront: “The game provided a larger, younger audience. Typically this had been seen as outdated material, however when it was featured on the game and teenagers discovered it, suddenly it was cool. That legitimised it, eliminating the outdated label. It gave our catalog renewed popularity.”

At that time, the band's first record remained not available in the US, meaning Guitar Hero served as a primary platform for exposure for the group as they went on US tour opening for the rock giants. “The roadies had on Never Too Late on the tour bus, and some of them knew us from Guitar Hero,” he notes.

Major Band Spin-offs Enduring Impact

Music's biggest acts soon took advantage of the series’ popularity, with Aerosmith, Metallica and Van Halen starring in dedicated spin-off titles centered around their music collections and related stories, visuals and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, reportedly earned the band more money compared to their records. It moved more than 500,000 units upon release, while sales of Aerosmith’s music saw an increase of up to 40% during an era when the music business faced decline.

The series continues to inspire quick-handed dedication among its fans. Earlier this year, a streamer achieved an impressive attempt featuring the challenging track – an infamously tough anthem made popular by Guitar Hero – on Clone Hero, a no-cost alternative with almost identical mechanics but an array of personalization features. The song is difficult enough on the hardest setting, let alone played at increased tempo and without missing a single one of the thousands of cues. The streamer claimed requiring months of practice of practice.

“The game offers a, fantasy thing. Just as with other games, it doesn't imply you should use a real gun and go to war,” notes DragonForce guitarist the artist.

DragonForce had already completed a successful tour before their hit appeared in the third game, but Li says it turned them into a household name. “I recall the record label informing us that our selling albums rapidly,” he says. “It exploded when we next toured, and we performed right ahead of the headliners on the Mayhem festival.”

Indeed, the band's visibility via the game proved so vast that it risked overshadow everything else accomplishments. Recently, the track featured in a trailer for Despicable Me 4. “In the past I thought otherwise, but now I accept it,” Li says. “Should you just listen to one DragonForce song, that's fine – each person has a unique musical journey and I'm pleased we played a role of people’s lives”.

Enduring Legacy of a Iconic Controller

Top-tier marketing, be it for automobiles, clothes or games, extends beyond than selling something – it evokes a longing. Was the game able to tap into that? “That’s exactly what our team trying to create,” Dornbrook says. “That thrill of being a music icon on the stage. Since the beginning, the creators believed there’s an instinctive human desire to create songs, and their goal was to use technology to enable everyone to participate”.

Most installments came out over a mere five-year period from 2005 to 2010, including spin-offs such as DJ Hero, including a turntable controller, and the band-focused game. Subsequently, corporate focus in plastic instruments waned, except for a brief comeback several years later.

Games like the fan project and newer releases have maintained the scene alive, and there’s expectations of a new product from the original publisher on the way. Recently formed developers has begun production on its debut music game. The initial creators are both involved in advisory roles. Is the world prepared to welcome a new entry in the spirit of Guitar Hero?

“We thought those games might become like Madden where you can update every year,” Dornbrook says. “With abundant new music that it could be perennially popular, so I’ve always been optimistic. There’s no reason for it to persist with new generations.”

Daniel Watkins
Daniel Watkins

Dr. Helena Voss is an astrophysicist and science communicator who translates complex cosmic phenomena into accessible stories.