Three Pokemon Titles That Failed to Receive the Appreciation They Earned

In the wake of a glimpse of global harmony courtesy of Pokemon Go, there's no question that the monster collecting series stands as one of the most ubiquitous gaming titles around. The iconic Pikachu is just as identifiable as Disney's mascot, if not more so. The continued pandemonium around card prices guarantees almost daily Pokémon news stories. You'd be difficult to find a pocket monster game that didn't sell at least a few million copies. Remarkably, unofficial Pokémon games achieve popularity every year.

However despite that pervasiveness and fame, there are still Pokémon games that remain underappreciated. These represent titles that failed to receive their fair shake, or were buried by the excitement of the core series. They're Pokémon games released on ill-fated platforms or services, or were early forays onto new mediums. They're often also Pokémon games that might have blossomed if they had received sequels or modern remakes. With these criteria in mind, we won't be offering yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?

Pokemon Ranch: The Relaxed Precursor

Too many Pokémon games emphasize the combat aspect of the series, and not nearly enough of them highlight the everyday realities that would come with living with a pet. Sure, modern titles include small features like these in recent entries—players may play with your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to store monsters from various titles. Reviews from its launch noted Ranch was a poor if not truly ugly game. I'm not here to argue against these notions, but it behooves me to say Ranch might be the closest we've come to a everyday life Pokémon game.

True to its title, the game is set on a farm where your personal Miis—get this—just relax with your pals. The interactions with Pokémon were simple, and a lot of the appeal was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life sim.

Ranch came out well before Stardew Valley sparked the lasting craze of cozy games. It was before the rise of idle games, and the Let's Play popularization of watching games you aren't playing. Most people never realized that Ranch's concept to watch your critters as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, there's a Twitch stream focused on running the game 24/7. The streamer who operates the channel maintains that, after almost twenty years of playing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Tactical Tabletop Game Gone

Are you aware that Pokemon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could spend for advantage—and there was incentive to do so, given the slow progression for new pieces.

All of these poor design choices obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, approachability, design, and content in general," another commenter declared. "I truly believe if it came out now people would be playing it more than GO and Pocket together."

Regrettably, Duel's early release was marred by server issues. Bugs, alongside Duel's scummy monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unique board structure made for a great tactical experience for the handful of players who played Duel, but that playing field is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Silly Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.

This was most apparent than in Jump's brutal random events, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season rolls around.


With numerous core games and spin-offs, chances are that I didn't mention that one Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu

Daniel Watkins
Daniel Watkins

Dr. Helena Voss is an astrophysicist and science communicator who translates complex cosmic phenomena into accessible stories.